Account Level

Account Level

exp needed for each level, 1 → 50

Account Level Calculator

runs to reach a target level
EXP needed577,000Lv 19 → 20, from the game's own curve
EXP per run2,500full 100-wave Hell clear · 1× mode
Runs≈231full clears at these settings
Levels + Liberation
Demon god stones to 21/2036,970fixed by the level curve · Lv 1 → 21
Liberation stones to 21/20≈5,590average · middle 80% of players land 4,320–6,990
Liberation attempts≈122average to Lib 20
Gold along the way≈4.48Mlevel-ups plus the average attempt fees

Levels

4,870
15,670
36,970
Lv 11+4,870
Lv 16+10,800
Lv 21+21,300

Liberation

≈360
≈1,000
≈2,630
≈3,690
≈5,590
Lib 1+≈360
Lib 6+≈640
Lib 11+≈1,630
Lib 16+≈1,060
Lib 20+≈1,900

Summary

Demon god stonesLiberation stones · averageGold
MilestoneBetweenTotalBetweenTotalMiddle 80%Attemptsavg total
11/11st liberation skill+4,8704,870+≈360≈360330 – 420≈3≈174K
11/62nd liberation skill+04,870+≈640≈1,000720 – 1,320≈24≈425K
16/112nd liberation · skill 1 upgrade+10,80015,670+≈1,630≈2,6302,000 – 3,350≈63≈1.59M
16/16skill 2 upgrade+015,670+≈1,060≈3,6902,880 – 4,590≈84≈2.23M
21/20level & liberation maxed+21,30036,970+≈1,900≈5,5904,320 – 6,990≈122≈4.48M

Milestone Calculator

current → target, the full bill
Demon god stones36,970fixed cost · Lv 1 → 21
Liberation stones≈5,590most players land 4,320 – 6,990
Attempts≈122average, pity counted
Gold≈4.48Mlevel-ups + average attempt fees

Liberation Luck

what the stones you have can reach
Chance to reach Lib 1170%with 2,500 stones from Lib 1
Typical landingLib 1310–90% of players end Lib 10 – 15
where players end up with 2,500 stones
2%8
7%9
20%10
7%11
11%12
16%13
16%14
10%15
6%16
2%17
1%18
short of Lib 11made it
Gems

Gem Stats

every grade of one gem
SSS

Gem of Battle

ATK +1,000%

SSS-Grade Bonus Effect: Base ATK +50%

Gems

average jelly needed to get 1 gem of given tier
C
10
—
B
≈18
—
A
≈52
10
S
≈297
≈45
SS
≈2,160
≈259
SSS
≈16,700
≈2,000

Gem Calculator

average jelly for a target gem, merging everything up
Jelly≈16,700≈1,670 draws of 10
Royal Jelly≈2,000≈200 draws of 10

Gem Luck

would you have one by now?
Chance you'd have one75%a SS-or-better within 3,000 jelly, merging everything up

Gem Collection

average jelly to collect the rest of a grade
Royal Jelly≈294,000≈29,400 draws of 10
SSS gems obtained≈147for the 45 missing of 45: every spare copy merged
Relics

Relic Stats

what each relic gives at a level
Axe of OnslaughtLimit Break20
All Monster ATK +45%All Monster Base ATK +15%
Eye of the Evil EyeLimit Break20
All Monster Range +1Basic Attacks have a 5% chance to strike again
Wind's BlessingLimit Break20
All Monster ATK SPD +10%All Monster Base ATK SPD +7.5%
Demon CoreLimit Break20
All Monster Additional Boss DMG (40% Base ATK)All Monster Additional Boss DMG (150% Base ATK)
Crystal BladeLimit Break20
All Monster CRIT RATE +20%All Monster CRIT RATE +30%
Sharp ClawLimit Break20
All Monster CRIT DMG +70%All Monster CRIT DMG +150%
Gold CoinLimit Break20
Starting Gold +45Gain 60 Gold every 5 Waves
Zephyros' FeatherLimit Break20
Gain +40 Gold on HP lossOn Life Loss, gain +30 Magic Stones
Super Fusion MachineLimit Break20
On merge, 6% chance to summon a monster 2 tiers higher (Excludes Supreme Demon God)When triggered, 15% chance to summon a monster 3 Tiers higher (Excludes Supreme Demon Gods)
Lucky DiceLimit Break20
On summon, 6% chance to summon a Rare monsterWhen triggered, 15% chance to summon an Epic grade monster
Goblin Bank ContractLimit Break20
Mission Rewards +50%When triggered, 25% chance to obtain it once more
Slush FundLimit Break20
Monster Switch Cost -50%5% chance to switch a monster without consuming the cost
Slime PickaxeLimit Break20
Magic Stone Mining Speed +15%15% chance to gain double Magic Stones when mining
Slime Negotiation FormLimit Break20
Mining Slime Hire Cost -30%Mining Slime Hire Limit +21
Wind FeatherLimit Break20
Create a ATK SPD +15% tile on both fieldsCreates 1x ATK +120% Tile on both fields
Copies to Lv 11241of the relic itself · Lv 1 → 11
Stones to LB 204,200Common Limit Break Stones for a Common relic, Exclusive ones for a DG or SDG relic
Limit Break attempts≈260average to LB 20 · a failed break keeps its stones
Silver along the way≈107.35Mupgrades plus the average attempt fees

Levels

2
5
11
21
36
56
86
126
176
241
Lv 2+2
Lv 3+3
Lv 4+6
Lv 5+10
Lv 6+15
Lv 7+20
Lv 8+30
Lv 9+40
Lv 10+50
Lv 11+65

Limit Break

100
210
750
1,650
2,800
4,200
LB 0+100
LB 1+110
LB 5+540
LB 10+900
LB 15+1,150
LB 20+1,400

Limit Break

stones and silver to break a maxed relic
Limit Break Stones1,650Common Limit Break Stones for a Common relic, Exclusive ones for a DG or SDG relic; a failed break keeps them
Attempts on average≈59.6
Silver on average≈14.33M
BreakChanceStonesSilver a tryTries on averageSilver on average
Initial Limit Break100%1001,000,00011,000,000
LB 0 → LB 150%11030,000260,000
LB 1 → LB 245%12060,0002.2133,333
LB 2 → LB 340%13090,0002.5225,000
LB 3 → LB 435%140120,0002.9342,857
LB 4 → LB 530%150150,0003.3500,000
LB 5 → LB 625%160180,0004720,000
LB 6 → LB 720%170210,00051,050,000
LB 7 → LB 815%180240,0006.71,600,000
LB 8 → LB 910%190270,000102,700,000
LB 9 → LB 105%200300,000206,000,000
Total1,65059.614,331,190
Traits

Traits

average resets to land 1 chosen stat at given grade
Show
Slots rolling
C
≈11
≈11
B
≈22
≈11
A
≈56
≈11
S
≈240
≈11
SS
≈1,900
≈190

Trait Calculator

average resets to roll any of the stats you'd keep
Stats — select which count as a hit
Normal resets · silver≈152.00M≈1,900 resets of 80,000
Advanced resets · Magic Powder≈19,000≈190 resets of 100 · one slot guaranteed S/SS
TargetSS CRIT DMGrolls +46–50%